TOP 5 books about Writing

As Level/Quest Designer I always was creating content with greater emphasis on gameplay than story . We all know that Gameplay is the King BUT where is the Queen? It’s better and more interesting for the player to have a story combined with mechanics, world, characters and quests. Not just ‘don’t ask – just play‘ but […]

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The Tunnel – Dying Light community map goes official in DLC

Nearly year ago I made Dying Light community map – The Tunnel. The map was well received by the workshop community becoming one of most popular maps. I have added some tweaks and now… the maps is part of the DLC: Community Map 4-Pack 🙂 The Tunnel is a single player survival horror story with […]

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The Early Feedback #01 – Demented

Welcome to the first episode of The Early Feedback – a series where I play games in early stage of development giving some feedback and thoughts as a player and a level designer. Games shown are still in development and many things can and will be changed in a final product. Many assets and mechanics can be […]

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The Recipe AKA Game Design Doc (GDD) 2 – Real Game Design Docs

Real Game Design Docs Grim Fandango Planescape Tourment Fallout: Brotherhood of steel Doom Game Design Doc Templates tutsplus.com: Effectively Organize Your Game’s Development With a Game Design Document scirra.com: Game Design and Development sloperama.com: Tom Sloper’s Format for Game Design Specifications docs.google.com: GDD Template Written by: Benjamin “HeadClot” Stanley

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The Recipe AKA Game Design Doc (GDD)

  Every one wishes to make a game. The task looks simple  – just create a game!  But wait… As Alchemist you don’t want to make just a mixture without a name, you want to make The Mixture, a Potion! A Health Potion, A Mana Potion, Stamina Potion. To make The Mixture you need to […]

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